Once a satchel charge has been stuck to an object it will automatically arm itself.
Rust satchel vs sheet metal.
It requires less gunpowder metal to destroy sheet metal doors when compared to satchel charges.
You can also just do the outside of your base metal or only bits people can see so people think that it is fully metal and get more scared of raiding it but this could.
The satchel charge becomes armed when placed has a random time until detonation and has a small chance to malfunction requiring the user to pick up and rearm.
Information accurate as of.
It depends on the type of the thing you want to break.
48 hours 30 min 3 sec.
Ideal for loot rooms and other cramped areas.
One of the few downsides of this ammunition as compared to regular 5 56 rifle ammo is that it is more expensive to craft it.
Would have been even more useful to have the numbers if you come across a partially degraded base for example a satchel charge does 70 dam to a sheet metal door which has 275 hp.
An easy to follow guide showing how many satchel charges it takes to destroy things in rust.
It takes 30 seconds to craft a single satchel charge using the aforementioned raw materials.
56 hours 35 min 1 sec 555 560.
It has the same health as a sheet metal door.
Crafting a satchel charge requires.
The primary fire button or left mouse button is used to throw the beancan grenade.
12 gauge buckshot 95 239.
It requires double the materials but allows for more space within your base.
They are invulnerable to fire damage strong against hatchets but weaker against heavy impacts like explosives rocks maces and clubs compared to other items and building parts.
There is a durability section which shows the most efficient way to deal with this item.
Explosive 5 56 rifle ammo.
Sheet metal doors share the same hitpoints and defense bonuses as the double sheet metal door and ladder hatch.
The satchel charge is a craftable explosive that can be thrown on towers doors and deployable items.
Sheet metal door the sheet metal door is the most common door found on bases due to its resistances to melee weapons and fire but relatively cheap cost to craft.
The beancan grenade is an improvised explosive in experimental rust.
If the door has 88 hp.
Regardless it is still relatively weak to explosives compared to its expensive indirect upgrade the armoured door.
Rocket explosive ammo or satchel.