M d building products 1 ft.
Sheet metal wall satchels.
If the door has 88 hp left it s useful to know that it ll take more than one.
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Yes time to craft.
Armored hard satchel charges 18 c4s 2 6 rockets 5 18.
Item 168753 model 11786.
Free delivery with 45 order.
1 satchel charge 1 c4 1 rocket metal horizontal vertical embrasure 171 explosive ammo 12 13 satchel charges 2 c4 4 rockets wooden shutters 20 explosive ammo 1 satchel charge 1 c4.
Sheet metal hard satchel charges 13 c4s 1 95 rockets 3 89.
Iron wall 23 satchels.
Would have been even more useful to have the numbers if you come across a partially degraded base for example a satchel charge does 70 dam to a sheet metal door which has 275 hp.
22 gauge metal sheet model 801447 8 98 8 98.
A sturdy building piece able to take around double the damage as a stone wall and much less vulnerable to melee.
If you have a stone base and make your loot room out of metal walls.
Unreliable raiding tool that can be used to destroy player made buildings for the purpose of entering other players bases and looting them.
Armored soft hatchets 59 59m pickaxes 35 52m30s.
Satin nick elliptical aluminum sheet model 57010 18 98 18 98.
Used in the satchel charge is a craftable explosive that can be thrown on towers doors and deployable items.
Once a satchel charge has been stuck to.
Both the high external stone wall and gate require 10 satchel charges to be destroyed.
High external wall gate wood satchel charges 7 c4s 2 1.
Prison cell wall 4 satchels.
Sheet metal soft hatchets 44 44m pickaxes 26 39m.
56 hours 35 min 1 sec 555 560.
12 gauge buckshot.
30 s ingredients x4.
Sheet metal wall soft side 393 explosive ammo hard side 401 explosive ammo sheet metal foundaition about 500.
Hillman 12 in x 24 in cold rolled steel expanded sheet metal.
Useful for destroying wood and sheet metal doors general shortname.
Hqm wall 46 satchels.
Sheet metal door the sheet metal door is the most common door found on bases due to its resistances to melee weapons and fire but relatively cheap cost to craft.
The satchel charge becomes armed when placed has a random time until detonation and has a small chance to malfunction requiring the user to pick up and rearm.
Regardless it is still relatively weak to explosives compared to its expensive indirect upgrade the armoured door.